It would seem that some really want the Monk to be high on the list of a good scout. Trades performance for a decent self-buff and a bunch of rogue talents - not the best deal ever, but workable, especially since you don't need to blow any of those on making Sneak Attack somewhat usable. Description Source; Alarm: Wards an area for 2 hours/level. Her base daily spell allotment is given on Table 2–3. Wizard Spells Prepared (CL 10; concentration +16) Sneak Attack is kinda alright as a vehicle for Crippling Strike and Bleeding Attack, but it's just too much of a hassle for an option that's not that powerful in the long run. At least, I believe so. Also, not seeing what you mean by that "do anything they want" statement. Elven Magic, Spell Penetration Elfy adds a +4 bonus to all caster level checks to overcome spell resistance. If you want your druid to be the best scout possible, invest in UMD and get some magic items to allow casting non-druid spells that are great for scouting. Or the Archeologist Bard. A scout ranges ahead, finds out what's coming, and either neutralizes the threat, disables the trap, or warns the party so they are never caught unawares. Reviews: Bodhi's Guide to the Optimal Inquisitor, Space, Reach, & Threatened Area Templates, Pathfinder Player Companion: Mythic Origins. It's not even that awesome when it works, as proven by various DPR calculations on this board. As a result, they of… NEVER scout alone... take your animal companion with you. If an inquisition’s granted power calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s inquisitor level + her Wisdom modifier. I tend to play it like a Bene Gesserit Reverend Mother using "the Voice" to convince others that my lies are truth. Hard to beat a trickster for scouting. - Stealth (remain unseen to give allies the advantage) If the inquisitor has cleric levels, one of her two domain selections must be the same domain selected as an inquisitor. google_ad_type="text_image"; google_color_border="FFFFFF"; But not so much anymore. 1. This gives Arcanists versatility, power, and makes them into a great option for those that are new to spell casting. Especially with a 3 charisma. (Total: 92,552) There is definitely a need to define the differences between "scouting", "spying" and "divining." The Inquisitor spell list features some wonderful self-buffs that you should be positively salivating to get your hands on. This spell is on almost all the spell lists so is fairly common at higher levels. And their performance replacement doesn't have audible or visual components like normal inspire competence so they can use it to crank their stealth or bluff or whatever they need. You get some team buff spells like bless or communal protection from energy and should use them as pre-combat buffs if possible. Tomorrow, Elfy's party is teleporting to one of the most dangerous places in the region. 2. Pages in category "Inquisitor spells" The following 18 pages are in this category, out of 18 total. 0- (4) Dancing Lights, Detect Magic, Open/Close, Read Magic, ______________________________________________________________ They should also be able to track someone. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. Conversion , when you need to be a Diplomancer Inquisitor, this can be a really good thing to have since it turns … Oh, I am currently playing a similar built Inquisitor, and I love it. He's ready to level. There's a difference between scouting and spying. Once per day, can switch places with a willing ally that is within 60ft. School divination; Level bard 0, inquisitor 0, psychic 0. Divination wizard -> Rogue -> Arcane trickster. - Utility (adapt to any situation/environment) An inquisitor has all the class skills and a spell list with a lot detection and avoidance spells. Potions Cure Serious Wounds (750) Scouting is more than just hiding. As far as the rogue goes that does not surprise me. Perhaps a bullet point list of wanted abilities? If he's detected, he'll bug out immediately, and hopefully can’t be identified. Description. PZO1110: Animal Purpose Training: Animal gains a new general purpose. Using Guided instead boosts your Will save (and effects saved with Will tend to be much, much worse than those saved with Reflex), more Perception (the most used skill in the game), more AC (in this aspect, it admittedly ties with Dex), and most importantly - your Ki pool, which lets you make more attacks for more damage. Range 30 ft. Area one 10-ft. cube Duration instantaneous Saving Throw none; Spell Resistance no. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. the content therein. google_color_link="000000"; Base Atk +5 CMB +5 CMD +20 To learn or cast a spell, an inquisitor must have a Wisdom score equal to at least 10 + the spell level. Divinations for scouting, illusions for stealth, transmutations and teleportation for movement. Clerics and oracles usually do not have the appropriate spells anyways so make really bad scouts. Shadow Resistance: Resist 5 to Cold and Electricity. Pathfinder Player Companion: Mythic Origins © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Philip Minchin, and Russ Taylor. Wildshape lasts longer than a wizards invisibility. The inquisitor uses her level as her effective cleric level when determining the power and effect of her domain powers. There is so much to take in at the same time that i'm almost done. Elfy is somewhere near the middle of 11th level. This is just a solo recon mission to scope the place out. No sneak attack, but that's actually a good thing, sneak attack is a trap. -tr Each day, a cleric can prepare one of the spells from their two domains in that slot. A magus or a summoner will probably be able to handle themselves if they are detected. Now, this was written for D&D 3E and is based around the abilities classes had in that edition as well as the supplemental rules found in it, but I think it is still a great read just to learn the fundamentals of scouting in the d20 system. Pathfinder - Inquisitor Archetypes Breakdown. AC 24, touch 17, flat-footed 19 (+7 armor, +2 deflection, +5 dex) He was...... amazing. If you walk through an antimagic field, you're screwed. Overall the inquisitor is going to be a little better if he is built for a scout. I have to admit I forgot about the thousand faces ability. 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